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61. EA E3 Site Updated
Written on Wednesday 18 May 2005 at 01:23 by
ChEeTaH -
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EA has updated its
E3 Site with some new information of The Sims 2 on consoles, PSP, GBA, DS and mobile phones. Other than there isn't much news to see, though it's expected that the site will be updated with information about mobile games in the next few days. Of course we'll keep you updated with all the Sims information from the E3, which has now started.
62. Belated Simday
Written on Saturday 30 April 2005 at 22:27 by
ChEeTaH -
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A slightly late report about last Thursday, as usual Simday on the
official site. Maxis has improved their site a little bit again, by improving the search possibilities for lots. You can search on lots whether they have Custom Content, on Lot Size, Number of Floors, and Lot Value now, giving you a bigger chance of getting what you want. Other than that, there are some links we mentioned earlier, namely the GameSpot articles about The Sims 2 on
console and
mobile phones. New is also the intro, which now promoted the recently launched
movie contest.
As for the Sims 2 on consoles, handhelds and mobile phones, Maxis has posted new information pages. There are pages for all platforms the game will be out on later this year:
Playstation 2,
XBox,
GameCube,
GBA,
DS,
PSP and
Phones. There is just one bit of information from these pages so far, which is about the GBA version:
"Between episodes participate in all new unique mini-games such as car and soda commercials. How well you do helps determine how good your ratings are."
Other than that, the following small artworks were posted:
63. The Sims 2 for Console Looked at
Written on Saturday 23 April 2005 at 00:56 by
ChEeTaH -
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Yesterday there was an
interview with Virginia McArthur about the Sims 2 on the GBA and DS. Today,
GameSpot is continuing their coverage, by posting a new article about the Sims 2 on the big consoles - PlayStation 2, XBox and GameCube. In a video interview with producer Scott Amos, he talks about the aspiration and the new food systems in the console version of the game. It's also said that the game will feature a more rich Create-A-Sim mode than on the PC, with options to morph shape the face and body, but also to create new clothes by unlocking items, and combining them in the create-a-fashion mode. As for the food, you have 60 ingredients of which you can combine up to 4 at a time. These will create your own power ups, as the food will affect moods or other things. The aspiration you pick at the start determines a bit in which way the story will develop, though - quite like the Sims Bustin' Out - you can go in whatever order you like. As mentioned earlier as well, you can play the game with two players in split-screen mode, and so play the game side-by-side. Direct control works there too.
The game is set to be released in fall 2005, along with the handheld versions. Tomorrow GameSpot will cover the PSP edition of the game. For now, there are two new artworks and a sketch from the console version to be admired by clicking the thumbnails below. You can read GameSpot's
preview or see the
video for more details.
64. First Look at The Sims 2 GBA/DS [Update]
Written on Thursday 21 April 2005 at 14:20 by
ChEeTaH -
1 comment.
Virginia McArthur, producer of the handheld versions of the Sims 2, has sat down with
GameSpot and given a video interview which the gaming site has now posted. In it, some information regarding the GameBoy Advance (GBA) and Dual Screen (DS) versions is given. Both games will be set in Strangetown, although at different places there. The GBA version plays at the set of a TV show, where you have to complete 20 episodes. The player is the star of the show, and by fulfilling your needs and satisfying the aspiration (which can change in every episode) you can get high ratings from the Goths. If the rating is high enough, you can unlock new objects and episodes. The game is less linear than its predecessors as you can complete the levels in any order you like. You can also trade unlocked items with other players using GBA-GBA connectivity, so you don't have to uinlock everything yourself.
The DS version is very different, in that it's completely 3D and instead of at a TV show set, it's located in a two-room hotel. Your goal is to manage that hotel, and to make all visitors happy. There will also be three bosses refusing to leave the hotel, until they are completely satisfied. You are given a lot of freedom, and thus you can expand the hotel with new rooms including lounges and art galleries. Paintings for the art gallery can be played in the touch screen, whereas music that plays in the lounges can be recorded using the built-in microphone of the DS. You can also play that music in any other hotel room, and so drive your residents mad. As with the GBA versions, items can be traded.
Both titles will not be as linear as previous versions. There is an underlying storyline, but you're totally free as to whether you follow it, or just go out and socialise. Gamespot has promised some more information regarding the version for the big consoles for later this week. For now you can check out the
preview, to which a
video is attached. That video can be watched for free with a GameSpot Basic account. The screens below were also posted, one for the GBA and three (quite low quality ones) for the DS.
[Update 22 April, 22:40] As you can see below, the DS images have been reuploaded by Gamespot and now they're in good quality. We've replaced them here too. Thanks to
Fabian for the tip.
65. The Sims 2 Heads to Consoles
Written on Tuesday 19 April 2005 at 14:25 by
ChEeTaH -
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After the Sims, Bustin' Out and the Urbz, Maxis is developing a new edition of the Sims franchise for consoles and handhelds. After the PC version sold over 4.5 million copies, the Sims 2 will make its transfer to the other systems later this year. The game is in development for the current generation consoles (Playstation 2, XBox, GameCube), handhelds (GBA, Nintendo DS and Playstation Portable), and even mobile phones. As with the previous versions, the console edition will differ quite a lot from the handheld ones. An official announcement is yet to be released, but
IGN already has the scoop.
Compared to previous verions on the GBA, The Sims 2 won't be too much different from Bustin' Out of the Urbz. Gameplay will be very similar: mission-based, but of course with new graphics. On the GBA it will be possible to trade unlocked episodes by connecting two GBAs to each other. GBA-GameCube connectivity will most likely not be brought back. A small interview with Maxis regarding this version can be found at
IGN.
The Sims 2 on Nintendo DS will be 3D, and features like the touch screen will be used. Dual link between the DS and GBA editions are not yet definite. More of that can be seen at another
interview. It's not unlikely the PSP version will be similar to the DS version rather than the GBA version, though not much information about that has been given.
The console version will feature graphics similar to the PC version, as well as some of the assets. Just copying it entirely to the consoles is not possible, so the console version will differ from the PC. Characters will have developed slightly further, e.g. you can find an alien abductor in Strangetown. The console will feature 60 characters, 35 of which are from the Sims 2 and University, and the remaining 25 are unique to the console editions.
A major feature is the Direct Control you can have over your Sims, controlling them directly through a third-person view. As soon as you get near enough to an object, you'll be able to have your Sim interact with it. Other than that, you don't have to wait for the game to figure out the path - you'll be able to determine it yourself. Customization will be possible through CAS, but creating objects (to which extend is not mentioned) will also be possible. A two-player split screen will be back again as well.
The food system will be new as well. Rather than just getting a fridge that has all meals, you'll have several ingredients which you can combine the way you like. Some ingredients will have to be bought, others have to be harvested. There will also be some potions, which can be combined and create many different effects. Motives will be limited to six, but will also play a secondary role in the game. The primary objective is to get in the game, and explore it. The new social system is one thing to explore. Sims will show how they feel about another, through the way they stand.
Finally, just as with the Urbz, the PS2 version will have EyeToy and HDD support, whereas the XBox will feature hi-res HDTV graphics. The GameCube will get some extra content on it. A lot more can be found in the
interview IGN held with Scot Amos.
This title most likely renders the Urbz 2 rumours to be false. More of the Sims 2 will be shown at the E3 next month. For now there are already some screenshots which you can see below - three from the GBA version, three from the Nintendo DS and one screenshot and two artworks of the big consoles' version. Click the thumbnails below to see larger versions of all of them.
66. UrbzDay [Update]
Written on Thursday 2 December 2004 at 22:24 by
ChEeTaH -
1 comment.
Besides
SimDay, there's also an Urbzday this week. It's not much though - just a new comic. This time Jayde visits Diamond Heights, trying to look right for the party. If you want to know if with the help of Darius it all works out, then check out
the comic by
Chynna Clugston.
[Update 5 December, 0:05] The site has had a few more updates. There's a note about the toys based on the game. The action figures based on the GBA version of the game are out. The Miniopolis pack contains 20 2-inch characters and pets, whereas the Console Edition has 10 4-inch articulated characters. See the
Atomic Toys Urbz site for more details. There's also a little note about the
Urbz object for the Sims 2.
67. UrbzDay
Written on Friday 26 November 2004 at 17:26 by
ChEeTaH -
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Yesterday was Urbzday again, and as usual the past few weeks a new comic was added. This time it's done by
R Stevens. Instead of visiting one of the districts of the console version of the game, he checks out a different place: Miniopolis, where the handheld game is set. If you'd like to know what the Bouncer is doing to Crystal there, check out
the new comic.
There's also a new movie, showing off the fighting cage down at Central Station. If you want to see what's happening there, head over to the
Flix section. It's available in both low and high resolution. Finally, after a few weeks' absence, there's a blog again. Scot Amos tells that the very rapid development (just 10 months) has paid off and they've launched the Urbz. A busy time is behind them, but pre-production on a new title for the consoles has already started:
"Now... we're in pre-production on THE NEXT game (which is WAY too early to talk about). That early startup time of analyzing what we want to keep from the Urbz, what we can build on, what great new ideas we can steal from Sims2, and what all new things we can throw in there to create a unique offspring from this new spin-off in the Sims universe."
Read
the blog for more information.
68. UrbzDay
Written on Friday 19 November 2004 at 00:22 by
ChEeTaH -
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This week's UrbzDay really comes with just a new Comic and descriptions of the pets. The latter can be found in the
crew section, where you'll meet the bulldog, the cat and the monkey (consoles), or the chicken, some dogs, a lizzard and a pet dragon for the GBA. No descriptions for these guys, just pictures (and sketches) are to be viewed. The comic takes us to
Skyline Beach this time. It's written by
Jim Mahfood, and can be found through the
Comix section along with the rest of them.
Finally, the official site now has the city guide that
GameSpot posted
earlier. Check it out on the
city guide section of the official site to tour through the city. That's all from Maxis this week. We'll soon put up a review index as usual for this game, and we'll have our own review a bit later. Stay tuned for those.
69. The Urbz Officially Released
Written on Wednesday 10 November 2004 at 15:26 by
ChEeTaH -
1 comment.
The Urbz: Sims in the City has officially been released in the US today. Europe and other parts of the world will follow tomorrow or friday. The Urbz is the latest title in the Sims franchise for consoles (PlayStation 2, GameCube and X-Box) and handhelds (GBA and DS). The first 700.000 copies of the game contain with a
download card with which you can download 4 exclusive Black Eyed Peas tracks from Apple's iTunes. Along with the launch of the game itself, EA has also teamed up with Atomic Toys, which has made
toys based on characters in the handheld version of the game. Toys based on the console game will follow later this year. You can expect a complete review from us soon, but until then there's a
preview written almost a month ago, which you can read. Of course you can also buy the
game on the platform of your choice, or the official
strategy guide from
our shop.
70. Urbz Update
Written on Tuesday 9 November 2004 at 22:17 by
ChEeTaH -
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The Urbz has hit the shelves in the US - at least several shops have started shipping it, but tomorrow it'll officially be released. Several sites have posted something about the game in the past few days, including a first review. That one comes from
GameSpy. It gets a rating of 4 out of 5 stars, and a "
don't bother" for the multiplayer aspect of the game. In general the game is pretty good according to GameSpy, if not a little bit easy. On the technical side, their comment is that the graphics are just "
average," but the camera is worse, as it can regularly get stuck behind objects. In the end it's a good game for console gamers. Read
the review for all the exact comments from GameSpy.
There are also 3 short previews of the game posted in the past few weeks. The longest is from
GamerFeed, is generally positive and says it will be "
just as addictive as the previous console and PC titles."
InsidePulse is less wild about the game, but still positive. Finally,
All Game Guide just mentions the main features without much of an opinion. But there's more...
Read More!