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1001. Cat's Eyes #3
Written on Sunday 24 April 2005 at 23:00 by
ChEeTaH -
0 comments.
Another week has passed. A week in which Sim Brother evicted Bjork, and issued two warnings when Steve and Bjork tried to get a glimpse of the world outside Sim Brother. For a look through another telescope at the fourth series of Sim Brother at the Sims Zone, you should read the new Cat's Eyes. Edition 3 is now up for you to read.
Read Cat's Eyes #3
1002. Will Wright to speak at E3
Written on Sunday 24 April 2005 at 14:57 by
ChEeTaH -
0 comments.
The Electronic Entertainment Expo (
E3) is starting again in about three weeks, at 17 May. The biggest exposition of computer and video games will be a good one for Maxis fans this year, with The Sims 2 for consoles and handhelds, The Sims 2 Nightlife for the PC and Spore for PC and possibly Xbox 2 being shown. Besides that, Will Wright, designer of the original Sims game and now Spore, will be speaking at the "
The path to creating AAA games: How successful designers learn from experience, or decide to break from it" workshop. The panel will discuss if developers learn from previously made games, and if they get inspired by them. Learning from mistakes will also be a topic. The moderator will ask the guests, including Wright, how the previous game influenced the game they've most recently completed or are working on now. To quote the exact description:
"In what ways do designers draw on their previous games for lessons and inspiration? Is the muse that contributes to the game design process wholly new for each game or does it tap a well of ever-increasing knowledge and experience? And what's to be learned from mistakes and games that underwhelmed and sold poorly? This session will ask a panel of experienced developers how they learn and build on their game design experience. We'll ask them to specifically address how their most-recently completed project (or one they are working on now) was influenced by the game that preceded it. If there are rules and conventions to follow in creating games, where do they come from? Is past experience a viable resource or is it best to start new projects with a clean slate?"
Carly Staehlin will host the workshop, and other guests are Mark Firor (Mythic Entertainment), Todd Howard (Bethesda Softworks: The Elder Scrolls IV: Oblivion), Tetsuya Mizuguchi (Q Entertainment: Meteos, Lumines) and Tim Willits (ID Software: Doom 3). It's quite likely Wright will be speaking about Spore, although that is not specifically mentioned. For more information also see the E3
workshop list. Thanks to
WorldSims for the tip.
1003. Mac Developer Journals and Trailer
Written on Sunday 24 April 2005 at 14:47 by
ChEeTaH -
0 comments.
During the past few weeks, a developer of Aspyr working on the Sims 2 for Mac has posted developer jounals at
Inside Mac Games. We already mentioned the
first issue, but by now three more have been posted. In the second one Karen Halloran tells about the aspiration system and careers, whereas the third journal mentions music and trying to break the game. In the last issue, posted last friday, mentions doughnuts and a trailer. All in all, considering what we know of the PC game, there isn't too much information about the game. If you're into reading the articles, go to the
developer journals page. Two screenshots that were included in the journals can be seen below. There are more photos in the journals themselves, but not of the game.
The mentioned trailer also seems to have been posted already, by
Apple themselves. You can view
the trailer over there.
1004. The Sims 2 @ PSP Info
Written on Sunday 24 April 2005 at 14:24 by
ChEeTaH -
0 comments.
The Sims 2 for PSP is, besides several other console versions, also in development. After discussing the other versions (except for mobile phones)
GameSpot has also posted a preview of the Sims 2 for PSP. Virginia McArthur talks about the game (again) in a video interview, which is summarised by GameSpot. She tells that the game will be set in Strangetown, like the other handheld counterparts. However, the story is quite different. You'll start off with a Sim whose car has broken down near Strangetown. After socialising a bit with a mechanic, Oscar, he fixes your car while you're in a curio shop. There, with a set of tarot cards, your goals and aspirations will be determined. You can of course go back and do it again if you don't like the outcome. A little bit of what happened to Bella Goth in the PC game will also be unveiled. You'll move into her house (that she leaves), but the house will have to be fixed up a lot despite the maid's attention. When you get back, everything is gone - the car and the garage... That's where the game really starts.
You can go to five different neighborhoods with a map, where you'll need to socialise. There will be characters from the PC version but also some new and unique ones in the neighborhood. You can throw party and so invite some Sims to move in and become roommates. As possible on the PC, you'll be able to customise those Sims to your likings. Two players of the PSP version can also join the game over the wireless capabilities, and socialise to get extra points. You can also copy characters over this way, and trade objects and such. Audio capabilities will also be used to the max, using all Simlish features from the PC and a brand new soundtrack.
Read the
preview for more information, or see the
video interview to get the word from Virginia straight away. You can also check out the first three
screenshots below.
1005. Sim Brother 4 - Day 15 - Eviction Night
Written on Saturday 23 April 2005 at 02:00 by Andy -
1 comment.

Tonight, one of these eight housemates is going to be taken out of the picture and by evicted from the Sim Brother House.
Voting has now closed and you have chosen which one of these eight it is going to be.
Eviction Night is right here!!
1006. The Sims 2 for Console Looked at
Written on Saturday 23 April 2005 at 00:56 by
ChEeTaH -
0 comments.
Yesterday there was an
interview with Virginia McArthur about the Sims 2 on the GBA and DS. Today,
GameSpot is continuing their coverage, by posting a new article about the Sims 2 on the big consoles - PlayStation 2, XBox and GameCube. In a video interview with producer Scott Amos, he talks about the aspiration and the new food systems in the console version of the game. It's also said that the game will feature a more rich Create-A-Sim mode than on the PC, with options to morph shape the face and body, but also to create new clothes by unlocking items, and combining them in the create-a-fashion mode. As for the food, you have 60 ingredients of which you can combine up to 4 at a time. These will create your own power ups, as the food will affect moods or other things. The aspiration you pick at the start determines a bit in which way the story will develop, though - quite like the Sims Bustin' Out - you can go in whatever order you like. As mentioned earlier as well, you can play the game with two players in split-screen mode, and so play the game side-by-side. Direct control works there too.
The game is set to be released in fall 2005, along with the handheld versions. Tomorrow GameSpot will cover the PSP edition of the game. For now, there are two new artworks and a sketch from the console version to be admired by clicking the thumbnails below. You can read GameSpot's
preview or see the
video for more details.
1007. Nightlife Screen
Written on Friday 22 April 2005 at 23:56 by
ChEeTaH -
0 comments.
After
yesterday's screenshots of Nightlife, the second expansion pack for the Sims 2 on the PC, a new one has appeared again. It's included in the Dutch
Sims 2 Screensaver. You can spot the DJ below. Thanks to
SP Zone for the find.
1008. First Look at The Sims 2 GBA/DS [Update]
Written on Thursday 21 April 2005 at 14:20 by
ChEeTaH -
1 comment.
Virginia McArthur, producer of the handheld versions of the Sims 2, has sat down with
GameSpot and given a video interview which the gaming site has now posted. In it, some information regarding the GameBoy Advance (GBA) and Dual Screen (DS) versions is given. Both games will be set in Strangetown, although at different places there. The GBA version plays at the set of a TV show, where you have to complete 20 episodes. The player is the star of the show, and by fulfilling your needs and satisfying the aspiration (which can change in every episode) you can get high ratings from the Goths. If the rating is high enough, you can unlock new objects and episodes. The game is less linear than its predecessors as you can complete the levels in any order you like. You can also trade unlocked items with other players using GBA-GBA connectivity, so you don't have to uinlock everything yourself.
The DS version is very different, in that it's completely 3D and instead of at a TV show set, it's located in a two-room hotel. Your goal is to manage that hotel, and to make all visitors happy. There will also be three bosses refusing to leave the hotel, until they are completely satisfied. You are given a lot of freedom, and thus you can expand the hotel with new rooms including lounges and art galleries. Paintings for the art gallery can be played in the touch screen, whereas music that plays in the lounges can be recorded using the built-in microphone of the DS. You can also play that music in any other hotel room, and so drive your residents mad. As with the GBA versions, items can be traded.
Both titles will not be as linear as previous versions. There is an underlying storyline, but you're totally free as to whether you follow it, or just go out and socialise. Gamespot has promised some more information regarding the version for the big consoles for later this week. For now you can check out the
preview, to which a
video is attached. That video can be watched for free with a GameSpot Basic account. The screens below were also posted, one for the GBA and three (quite low quality ones) for the DS.
[Update 22 April, 22:40] As you can see below, the DS images have been reuploaded by Gamespot and now they're in good quality. We've replaced them here too. Thanks to
Fabian for the tip.
1009. New Nightlife Screens
Written on Thursday 21 April 2005 at 13:36 by
ChEeTaH -
0 comments.
Maxis has sent out a new
scoop e-mail of the Sims 2, which is all about Nightlife. There isn't anything new in it, except for two screens which have been posted on the
official site. Both can be found below, just click the thumbnails to see the big versions. Thanks to
XPDude for the tip as well.
1010. Sim Brother 4 - Day 13 - Inside Tracks
Written on Thursday 21 April 2005 at 02:00 by Andy -
3 comments.
With Martha telling Sim Brother what she wants to start to move towards perfection, to Condoleezza telling President John what she thinks of his decisions and Steve cooking a new meal, it's a busy day in the Sim Brother house.
Also, with Dr.Phil's weekly profile on the housemates and Zoltan's subtle hints on the voting, what more can you want?
It's all in here!!
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