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991. Donation Section Closed
Written on Friday 22 October 2004 at 00:41 by
ChEeTaH -
0 comments.
We've closed the donation section indefinitely, as the new ads by Google are bringing in enough money now to cover all the costs we have. We would like to thank you all for your donations in the past, as we did need them back then. If you still want to donate, you can access the
donation form and make a donation, but we won't be able to provide any donation files for you. The donations page has been up for about 2 years, and a definite payment to the RGA, the organisation we supported with any money left from donations after we paid our bills, will be made soon.
992. TS2 for Mac not until May 2005
Written on Thursday 21 October 2004 at 16:55 by
ChEeTaH -
0 comments.
After the
announcement that the Sims 2 would be coming to Mac computers as well,
Aspyr Media has updated their site. More specifically, they've updated the
project status page. There is a list of all the games Aspyr makes, and the Sims 2 has been added. It's currently in "
Early Development," so conversion will still take a while. It's currently stated to be released
May 2005, after the first expansion will be released on the PC. Note that this release date is estimated, and might not be accurate.
993. Urbz Media
Written on Thursday 21 October 2004 at 02:32 by
ChEeTaH -
0 comments.
IGN has done a huge update on the Urbz. 11 new screenshots (and artworks) for the console version are from them, as well as the 6 GBA shots. That's not all though, as they have some
2 GBA videos and
2 console trailers for you too. The GBA videos show you a "view of the action" and a mini-game. One of the console trailers is a "hype video". Thanks to James Magenta for the links.
That's not where it all ends though. There are some new box shots of the GBA version, now taken from 3 sides (front, left and right). You can add these to your collection of box shots, next to the ones we
posted in August. Finally, for the DS fans, there are 6 new screenshots as well. These come from
GameCube Europe. All the screenshots etc. can be found in the Read More area of this post - so click the link or see them below.
Read More!
994. The Strangerhood Episode 1 Out
Written on Thursday 21 October 2004 at 02:00 by
ChEeTaH -
0 comments.
The first real episode of the Strangerhood, from the creators of
Redvsblue, has been released. The Strangerhood is a series of movies made with the Sims 2. All the characters suffer amnesia, and they're trapped in a neighborhood without a way in or out. The first episode, "
Why are you here?" can be downloaded from the
Strangerhood Archive in 3 formats. It's about 5 minutes long. You can also still find the trailer on the same site. If you're interested in more information,
IGN has posted an interview with Rooster Teeth's Matt Hullum, one of the creators of the Strangerhood. You can read the interview
right here.
995. New Poll
Written on Thursday 21 October 2004 at 02:00 by
ChEeTaH -
0 comments.
As usual there's a new poll this week. And it's again about the Sims 2: do you use foundations a lot or not? It's easy to let us know: cast your vote on the right or the
latest poll page. You'll find what to vote for there. Next week, we'll tell you the results.
For the past week, we wondered if you know how to do basements in the Sims 2. And results were close this time: 3 out of 6 options got around 20% of the votes. The "winner" is the "
I haven't tried" option though, with 29%. Those who don't know how to create basements at all and those who don't have The Sims 2 are tied at 75 votes, which makes 20%. 19.5% (73 votes) said it's a piece of cake. 7.5% gets it right sometimes, and 4% is close to getting the hang of it. For all the results, chcek the
results page. See the
archive for more old polls.
996. Sims 2 EP 1 to be released Q1 2005
Written on Thursday 21 October 2004 at 01:10 by
ChEeTaH -
3 comments.
Today EA reported their fiscal results for Q2 of fiscal year 2005. Results are very positive, with a 35% increase of the net revenue, from $530 million in the quarter that ended 30 September last year to $716 million the past quarter. The net income for EA was $97 million, an increase of 27% compared to the same quarter last year. The Sims 2 is one of the games which drove the sales, with over 1 million copies sold in just 10 days. The Sims 2 has now sold over 1 million copies in Europe alone. Larry Probst, CEO of Electronic Arts, once again said the Sims 2 has been the biggest PC launch in EA's history. But that's not all he said. During a conference call, he also said the first expansion of the Sims 2 will be released in the first quarter of (calendar year) 2005. Although details of the expansion are yet to be revealed, and it's not officially announced yet, you can already start looking forward to the time between January and March. Thanks to
EuroGamer and Conrad for this news.
997. Sims 2 for Mac confirmed
Written on Monday 18 October 2004 at 18:55 by
ChEeTaH -
2 comments.
EA has confirmed today that the Sims 2 will be released on Macintosh computers. As with the Sims 1,
Aspyr Media will be converting the game to Apple's platform. They are licensed by EA to release the game. Aspyr Studios, the internal development team of Aspyr Media, will make sure the ported version will run fine on Macs. On the PC the game was the fastest-selling game ever, and perhaps the same will happen for the Mac. A release date has not been given yet, but as usual we'll keep you updated. See
EA Games UK for more information, or read the
full press release. The game will be rated T for Teen (13+) in the US (
ESRB), or 7+ in Europe (
Pegi), and will be exactly the same as the PC version. It will soon be available for pre-order at
Aspyr Media and
our TSZ shop.
998. Urbz Chat Transcripts
Written on Friday 15 October 2004 at 03:16 by
ChEeTaH -
2 comments.
There's a flood of Urbz news the past 2 days, including our
preview. And there's even more now: the
chat is over, and the transcripts have now been posted. There is some interesting information in it, for instance where your apartments are:
"There are three apartments you can unlock in the city. You start in a small apartment on 98th Ave, and can unlock a larger one in Blankwood Towers, and finally, you can get Darius' Penthouse. But you can also live in and customize every district if you want."
Other things that were discussed are the similarities and differences with Bustin' Out, the previous console game, special features on the different consoles, pets, jobs, power socials, and much more. If you want to get the latest info about the game straight from the developers,
read the transcript.
999. Urbz Rating
Written on Friday 15 October 2004 at 03:06 by
ChEeTaH -
0 comments.
More Urbz news this week: the rating for the game as been confirmed. The US
ESRB rating for the GBA version ("
E for Everyone") has been known
since August. The
new trailers show that the console game has been rated T for Teen (13+) by the ESRB. This is confirmed on the ESRB website, after a
search for Urbz.
The European rating board for video games,
PEGI hasn't posted the rating for the Urbz on their website yet. However, EA Europe has revealed the game will be rated 12+ for the console versions. This rating is confirmed through the European box shots displayed below. Remarkable on those box shots too is the little logo saying "
Product of the Sims family," which isn't shown on the
US boxes. The GBA version will be rated 3+ in Europe, which is shown on the Dutch pack shot at the bottom of this post. There's no UK box shot yet of the GBA version, although without a doubt it'll be similar to the US and Dutch box shots.
1000. UrbzDay: Comix and Crew
Written on Friday 15 October 2004 at 02:30 by
ChEeTaH -
0 comments.
This week's UrbzDay is a bit small. There's a mention of the special version of the Urbz that was
announced yesterday. Furthermore, some
crew descriptions have been added for both the console and handheld versions. And as mentioned last week, this week's blog has been replaced by the new
Comix section. In the next 10 weeks, 10 comix will be posted: one for each district in the console game, and one of the GBA version. Each comic will be done by a different author, and the first one is from
James Kochalka. He's made a comic based on the foundry, and you can find it
right here. Finally the developer chat has finished about 30 minutes ago. We'll let you know when the transcript has been posted, in case you missed it. Oh, and if you visit the
official site, you'll notice the new intro. It randomly shows a picture of one of the districts every time you visit, so you might want to refresh every now and then.