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851. Sims 5 Years - Some Highlights
Written on Tuesday 8 February 2005 at 15:21 by ChEeTaH - 0 comments.
We already reported that the Sims was 5 years old already this week. EA has issued a press release with the same information, including some highlights of 5 year Sims. The franchise has sold over 54 million units in total, which includes the Sims 1 and its seven expansions, the console games and the Sims 2. The last one has, in about 5 months, already been sold more than 4.5 million times. 16 Million copies of the original game, the Sims 1, were sold over the past 5 years, which makes it the best sold PC game in North America, and the Sims 2 was the best selling PC game there in 2004 according to the NPD group. The sequel has already received 20 editor's choice awards, perfect review scores and over 35 magazine covers worldwide. The exchange is a success too, with over 125,000 Sims and houses created and uploaded, which have been downloaded by 5 million unique visitors. Besides that there have been 4,000 movies already since the launch of the game in September. Wright's entrance in the AIAS Hall of Fame early 2002. But that's not all Wright has achieved since the Sims:
"Wright has also been included in Entertainment Weekly's 'It List' of 'the 100 most creative people in entertainment,' Time Digital's 'Digital 50,' a listing of 'the most important people shaping technology today.' In 2002, he was listed as number 35 on Entertainment Weekly's Power List and in 2003 was featured in Game Informer's 'Top 10 Developer List of 2003.'"
For more details, check out the press release.
 

852. Will Wright Interviewed
Written on Tuesday 8 February 2005 at 15:12 by ChEeTaH - 0 comments.
The official German site has recently had the opportunity to speak to Will Wright, Creator of the Sims, about The Sims 2 University. The interview does bring some new info including the news that Maxis is working on two expansion packs simultaneously. That's because creating an expansion pack for TS2 is up to 5 times more complex than it was for the Sims 1. Will has also noticed the community is technically a lot stronger than with the previous game, and modding tools have been released very quickly after the release. People also use the advanced features of the movie making tool more, and so come up with new creations. A new feature like the customisable neighborhoods take longer to be used by the community, so it seems.

In his spare time, Wright still plays the game a few times a week, but he also surfs around on the many fansites of the game, checking out new stuff people have created. When playing he's usually experimenting, watching what happens to Sims in certain situations, and building homes (and other things, including submarines) is also something he does a lot. Will also likes to tell stories with the game. You can find a few of his stories on the Sims 1 exchange...
 
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853. Cheap Matrix Living and Reminder
Written on Tuesday 8 February 2005 at 05:20 by Sumit - 0 comments.
Once we celebrated the nice luxury side of the Leaf Matrix Living, but now lets get a bit cheaper. Who says cheap sofas have to be ugly? Now we have a true wonder.

*URGENT REMINDER*
Once more I remind ya'll who have downloaded my Sims 2 objects, you must redownload them in order to get a version that will be compatible with the University Expansion Pack. All objects before this Leaf Matrix Cheap Living set must be redownloaded and replaced. If you are unsure of any file of whether it is new or old, be safe and redownload. As Cheetah posted earlier, same suit should follow on other websites which have objects from The Sims 2.

 

854. Hacks and University
Written on Saturday 5 February 2005 at 22:41 by ChEeTaH - 0 comments.
The modding community of the Sims 2 is working hard to give fans custom content including careers and objects. However, when the first expansion pack - University - will be released, several technical things will change. These changes should make things more stable when custom hacks are used. However, a side-effect is that careers and recoloured objects made so far might not work anymore or are more likely to cause conflicts. Although there is no solution to make careers work as of yet, there is a solution for custom objects (recolours and new meshes).

The fix for objects is made available in SimPE 0.15. A tutorial for fixing existing objects has also been made, and should help object makers to fix their current downloads. If you don't make downloads, you normally shouldn't have to worry about this, though you might have to redownload some files. Thanks to our affiliate SimsZone for the information.
 

855. Screens and Artwork
Written on Saturday 5 February 2005 at 14:38 by ChEeTaH - 0 comments.
The Superbowl is this weekend, and as many of you might know Sims in University are able to hold sports parties. The Swedish site has posted 3 screenshots showing Sims watching the big game. Besides that there are two others, one with a secret society and another with the "Resurrectonomitron," (see the previous chat) the object that you can bring passed Sims back to life with. Finally the Japanese EA has posted a small artwork of a Sim behind an arcade machine on their TS2U info page. Thanks to James Magenta for the tip. You can see all the screenshots below, and click the thumbnails to see the large versions. The artwork is in the full size as it was posted already.

Superbowl Party (1) Superbowl Party (2) Superbowl Party (3) Screenshot 4 Screenshot 5 Small Artwork
 

856. Strangerhood Episode 4
Written on Saturday 5 February 2005 at 14:13 by ChEeTaH - 0 comments.
Rooster Teeth Productions has finished and posted Episode 4 of the Strangerhood, a sitcom made with the Sims 2. The episode "Sublimination Round" is 4 minutes and 48 seconds long, and can be downloaded from the Strangerhood Archive. If you want to see the guys behind all this, you'll have to watch the Fuse cable channel on Monday. For more information about that, see their news post.
 

857. New Beginnings Contest Winners Announced
Written on Saturday 5 February 2005 at 01:22 by ChEeTaH - 0 comments.
Maxis has announced the winners of the New Beginnings Contest. Aprylhalbrooks14 has won it with her "New You" film. Limbo1n and decorgal were runners-up with their creations "New Beginnings" and "The Resolution". The movies are available for download now from the contest winners page. They might be quite big, especially for dial-up users. Congratulations to the winners and runners-up!
 

858. The Sims Five Years Old
Written on Saturday 5 February 2005 at 00:36 by ChEeTaH - 1 comment.
This week the Sims has turned 5. The first version was released early February 2000, and now we're 5 years, 7 expansions, a sequel, 3 console games and 2 handheld games further. The Sims is the most successful franchise on the PC ever, as the first game has sold more copies than any other PC game before. Although official sites don't seem to be mentioning it, we do. Congratulations to Will Wright, Maxis and EA with this!
 

859. SimDay [Update]
Written on Thursday 3 February 2005 at 20:54 by ChEeTaH - 2 comments.
This week's SimDay brings a few new things. The first is the winning of an AIAS award by the Sims 2. The Academy of Interactive Arts & Sciences has awarded the game as best simulation game of 2004. Last year Maxis won two AIAS awards as well, for Bustin' Out and Superstar. Furthermore there's news of an interview with Will Wright on The Onion. The website interviewed Will about creating the Sims and SimCity series. He talks about how he gets inspired, but also about things he's tried but never worked out very well, and how SimAnt more or less turned into the Sims:
"There was a little simulation of a guy who lived in the house who would sit and watch television, get food from the fridge, mow the lawn, stuff like that. I realized at the end of SimAnt that the simulation we built for the ants was almost more intelligent than for the guy, because the guy was being done using traditional programming, whereas the ants were done using this distributed environmental intelligence of the pheromone trails. I began wondering, could we build a more robust simulation of human behavior if we adopted this ant model, where we distribute the intelligence not through the agents, but through the environment? Then I started experimenting with some techniques, and that got the ball rolling for The Sims."
To read the rest of the article, which mentions a lot more than just that, head over to the special. Finally there's a link to yesterday's preview, which we've already mentioned here.

[Update 4 February, 23:30] SimDay Part 2 has been posted as well, with two new things. The first is a survey about the Urbz. If you got the game, you can let Maxis know what you think of it. It's quite possible they will use the information for future games. Remarkable is the mention of the Urbz 2 during the survey. There have been some rumours about this title already, and although the survey in no way confirms it it's not any less likely now. The second thing is a new Valentine's Day look for MySim Pages. If you're feeling romantic you can apply it to yours, or you can check out MaxoidMonkey's page for a preview.
 

860. The Llama Is Still Gone (New Poll)
Written on Thursday 3 February 2005 at 01:00 by ChEeTaH - 0 comments.
Last week 210 people told us where the Llama had gone to, but unfortunately it doesn't seem to be helping much. Answers to last week's poll varied a lot, although "Off to see the wizard" was the most comon one, with 30% of the votes. "Gone to be sheared to make a woolly sweater" got 16.7%, which is a second place along with "College". Other options including the Zoo (11.4%), Strangetown (10%), Wisconsin (6.2%), Africa (4.8%) and AFK (4.3%) are less popular places for Llamas apparantly. This concludes last week's research about that, see the results page for an overview of the results.

This week we want to know what topics Sims send e-mails about to their friends. Let us know and vote on the right or on the latest poll page. The poll will run for one week as usual.