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1261. New Poll: How was your E3?
Written on Thursday 20 May 2004 at 02:00 by
ChEeTaH -
0 comments.
A new week, a new poll. The E3 is over, and there have been
many updates with new screens, movies, interviews and info about The Sims 2, The URBZ and Bustin' Out on the N-Gage. If you followed the news on this site, we're wondering how much you liked all the new content. Tell us whether you followed the E3 news, and what you thought of it, by voting on the right or at the
latest poll page. As for last week, we asked you about the Body Shop. With 28% loving it, and 42% of the 167 people who voted saying they think it's a cool tool to play with until the game is out, it seems to be quite a success. 21% Didn't have a clue what it was all about, while 7% doesn't really like the tool, and just 2% absolutely hates it. You can get a nice list of the results on the
results page.
1262. Body Shop Eye Tutorial
Written on Monday 17 May 2004 at 00:52 by
ChEeTaH -
0 comments.
We have just posted a Body Shop tutorial. CherryIcee tells you all about how to create new eye colors for use in the Body Shop. If you don't really know how to create those eyes yet, just get the
tutorial. It's in
Acrobat PDF format, complete with images. If you know another place where another tutorial is available, or if you've written your own tutorial, please
e-mail me and I'll add it to the list in the
notice.
1263. More Sims 2 E3 Impressions
Written on Sunday 16 May 2004 at 15:26 by
ChEeTaH -
0 comments.
We've spotted two more previews of The Sims 2, from the E3. First there's one from gaming site
1Up. It's quite extensive, but we've really received all the new information earlier this E3 already. Nevertheless, here's a bit from the preview:
"What you can't change about the neighborhood is what your neighbors do. To make it feel less like your Sim is living in isolation, there'll be a whole fabric of relationships between your family and the neighbors, and if they see or hear about anything interesting in your family – news of a baby on the way, or Dad getting caught with his mistress in a public place – and soon everyone will know. Whatever happens to the family, for good or ill, will show up on the family tree, which you can open from a menu and take a broad view of."
If you want to read more, read the
entire preview. The other E3 Hands-on preview is posted at
Gamers Pulse. The same goes for this preview: there's nothing really new in it. Just
read it if you're interested though.
1264. Regular Press about The Sims 2
Written on Sunday 16 May 2004 at 03:00 by
ChEeTaH -
0 comments.
Not only the gaming press, but also the regular press visits the E3 in Los Angeles. The Associated Press has written 2 articles about The Sims 2. They've been published on some other sites. First, there's one on RedNova, titled "
Some Upcoming Video Games Focus on 'Love'". Here's a bit from that article:
"Jonathon Knight, a producer with Electronic Arts games, showcased a family he created: Sarah, the wife who wants to spend wholesome quality time with her family; Don, her fun-loving, overly amorous husband; and their son Alex, who just wants to make the transition from childhood to adolescence (Sims characters in this version can age.)"
The entire article is on
this page. The other one, "
'Halo 2,' 'The Sims 2' cause stir at video game convention", is found at
this page. In both cases not the entire article is about The Sims 2, but they're nice to read. The pictures below also show you a bit what it was like near the Sims at the E3 (click to enlarge).
1265. Bustin' Out N-Gage E3 Graphics
Written on Sunday 16 May 2004 at 02:33 by
ChEeTaH -
0 comments.
It was shown at the E3, but much hasn't been heard from The Sims Bustin' Out on the N-Gage. There were some
screenshots before, but we've also discovered some new artworks and the box shot which belong to this game. There isn't much to say about it - just click the thumbnails below for bigger versions.
1266. Another Will Interview
Written on Sunday 16 May 2004 at 02:13 by
ChEeTaH -
0 comments.
Will was at the E3, and gave an
interview at LiveWire. The next day,
GameSpy had breakfast with him. The result is a quite casual interview, not entirely about his games (for a change). His new project is mentioned shortly, but nothing is said about it. TSO is also brought up:
GameSpy: "The Sims Online … how big is the subscription base now?"
Wright: "I honestly don't know. (Author's Note: It is my experience that when Will Wright says he does not know something, it is because he is genuinely unaware of it. Wright is far more concerned about the mechanics of creating new games than following the sales information on old ones.)
"I'm not actually sure, but it hasn't grown. I think it is holding steady."
If you want to read more about
uncollecting, Russian space hardware, robotics and more, read the
entire interview.
1267. Sims 2 Graphics
Written on Saturday 15 May 2004 at 14:36 by
ChEeTaH -
1 comment.
With the
launch of the official UK Sims 2 site, several new wallpapers were published. Fansite
Snooty Sims has published an artwork from these wallpapers (except the group picture). You can get all these wallpapers, and the artwork, now by clicking the thumbnails below. Note that the wallpapers are in 1280x1024 resolution (not 1600x1200 as stated on the official site). For lower resolutions, visit the
Sims 2 UK site.
1268. URBZ Artwork
Written on Saturday 15 May 2004 at 00:50 by
ChEeTaH -
0 comments.
GameSpy has posted a new artwork of the URBZ. It's all GameSpy has about the URBZ from the E3 though, there's no hands on preview whatsoever. Nevertheless, check it out by clicking the thumbnail below.
1269. Sims2 Packer Updated [Important Update]
Written on Friday 14 May 2004 at 19:34 by
ChEeTaH -
1 comment.
Last night I published a first version of the Sims2 Packer, which puts *.package files into a *.sims2skin file. These files are easier to install, since you can just double click them. I've just updated this (unsupported) tool, with two major new features:
- Pack multiple *.package files into 1 *.sims2skin file
- Choose your own name for the *.sims2skin file, without having to manually rename it
- Change the resulting names of *.package files in the *.sims2skin file
I've also added some usage instructions to the readme, and added a text file which explains the structure of the Sims2Skin file format. If you got the old version before now, or if you have The Add-on Handler 0.3.0b or later, or The Neighborhood Handler 4.11 installed, then get the
No DLL version (28 Kb). Otherwise, you need the DLLs which are in the
DLL version (1.30 Mb now).
[Update 15 May 15:25] DLLs are always a pain, and again there were some problems with DLLs being asked for. This has been solved, and no extra DLLs should be required (no more than in the first version anyway). If you have DLL problems, please redownload the
No DLL version to solve them. I apologise for the inconvenience.
1270. WorldSims E3 Impressions
Written on Friday 14 May 2004 at 15:31 by
ChEeTaH -
2 comments.
Besides the entire press of the games industry, our affiliate
WorldSims has also visited the E3 yesterday. They bring some news, for instance that The Sims 2 has been nominated for the "
Best Simulation Game of the Year" award. But there's also some more information about those cars:
"What about Cars? Well they are nothing more but decoration folks, according to Tim. You can acquire them when you gain a significant level of wealth, however, well they don't serve much of a purpose other than decoration. "Maybe in a future expansion pack, who knows" Tim told me. On another note, our famous Riverside is now called "Pleasantville." I saw four neighborhoods at E3: Pleasantville, Waterside, StrangeCity and Veronaville. The house tools are really impressive. I was awed at this one house that was built in StrangeCity. It was just a house built with glass and columns, and stairs. It was really impressive and I MUST show you guys a picture. However the above aren't really what's important. What's important is the game has a new twist."
There are some other details about things people have been wanting. Weather, for instance, is definitely out of the game. As for basements, these will be possible, but it will count as one of the max. 3 floors. Basically how it's done is editing the terrain in such a way, that there's a floor underground. The length of all stages of a Sim's life are still being tuned, but Maxis is aiming for about 20 human hours for an entire lifetime. There's some more information in the
complete article. You can also submit your last minute questions to WorldSims now, and they may be answered personally by a Maxoid.