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New Talents
Two New Talents

As well as there being five regular career tracks added, there are additionally two new talent badges that sims can work for and find a way to make money in a less structured way. Both of them attract the attention of the Arts & Crafts club. Personally, I like these new talent badges, think that there might have been room for improvement and wonder why they have not been introduced before.

Pottery is the skill of making ceramic objects from clay. There was a potter's wheel in "The Sims" series and this wheel is quite similar. The unskilled potter starts by making plates which cost §30 in raw materials. If the plate is successful, it can be sold for §40 but if it comes out damaged, which can happen if motives are low, only §20 can be recovered. At a bronze badge level, the potter can also make vases and tea sets. At the silver badge level, they can also make pots and pitchers. At the gold badge level, they can make large amphoras. These are basically very big jars, cost §60 in raw materials, take a long time to make and can sell for §300.

Sewing is the skill of making objects from fabric using a sewing machine. These range from potholders to your own custom outfits. The sewing machine is one of the new objects and like the pottery wheel, it also gives you an indication as to how close to being completed the items are.

Your untrained tailor or seamstress can only make potholders in one of three colours. The raw materials cost §30 and the finished pot can be sold on for §40. At a bronze badge level, teddy bears and curtains, wide or narrow, are now added to the repertoire. At the silver badge level, they can make quilts and recolour existing outfits. At the gold level, which is where the profit margins get really high, they can make their own custom outfits. For a materials cost of §75 and 2½ hours work, the finished product can either be added to the creator's wardrobe or sold for §750. After all, your gold-badged sim is effectively a fashion designer now and although it might look like any old suit or dress, the buyer is "paying for the label". On the right, we see the interface for how this is done, where you choose the fabric for each different coloured area. Personally, I would like to see more choices as we only really get 6 choices in the first, 6 choices in the second and personally I think the third set of choices are about the same, although one of them includes a tie. This is not quite enough and not the custom outfit maker that "The Sims Creator" was.

Coming Next
In the next part, we take a closer look at the people of Desiderata Valley, what links them together, what it is like to be playing this neighborhood and we give our opinion of how well it has been designed.
Written at 03:03 on Monday 10 March 2008 by Andy.

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