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941. E3: Sims 2 Consoles Trailer
Written on Friday 20 May 2005 at 20:37 by ChEeTaH - 0 comments.
Maxis has posted a new trailer for the Sims 2 on consoles (PS2, XBox, GameCube). In a style that's somewhat similar to the earlier Nightlife trailer, the trailer takes you through the key features of the game. The Sims is "everywhere you want to play" You can find the video on the videos page on the official site.
 

942. E3: TS2 Console Gameplay Movie
Written on Friday 20 May 2005 at 03:01 by ChEeTaH - 0 comments.
IGN has posted a movie for the Sims 2 on PlayStation 2, XBox and GameCube. Nicely mixing it up with Nightlife, a video of the PC expansion pack has been posted on the same page. We've already seen that one yesterday though. This new footage can be downloaded from the videos page, where you can find it under the title "Gameplay 2".
 

943. Two Nightlife Screens
Written on Friday 20 May 2005 at 02:43 by ChEeTaH - 0 comments.
For a change there's one post not directly related to the E3: Spanish Sims fansite Todo Sims has found two screenshots for Tim LeTourneau's next e-mail two days ago. The screenshots show the rugs, which were first mentioned in the GameSpot interview a few hours ago. Click the thumbnails below to see large versions of the screenshots. Tim hasn't sent out his e-mail yet though, but we'll post it once we did.

The Sims 2 Nightlife, with Rugs The Sims 2 Nightlife, with Rugs
 

944. E3: Tim LeTourneau, Virginia McArthur and Scot Amos at IGN/GameSpy LiveWire
Written on Friday 20 May 2005 at 02:32 by ChEeTaH - 0 comments.
After visiting GameSpot, Tim LeTourneau went to IGN/GameSpy LiveWire, together with Scot Amos and Virginia McArthur. Unlike previous years, Will Wright didn't join LiveWire, as he's probably busy showing off Spore. Scot Amos is the Senior Producer for the consoles, Tim does the same but for Nightlife, and Virginia is a producer for the Sims 2 on handhelds. She already showed the handheld versions for GameSpot earlier. A summary of the show is in the rest of this item. It's unsure if or when a video or audio file will be uploaded with this interview, but we'll keep you updated with that as usual.
 
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945. E3: Tim LeTourneau about Nightlife on GameSpot Live [Update]
Written on Friday 20 May 2005 at 01:23 by ChEeTaH - 5 comments.
Tim LeTourneau has spoken about Nightlife at GameSpot, as we mentioned yesterday. The biggest news: you'll be able to see your neighborhood from a lot, and won't need to see big plots of grass land anymore, and there will be rugs. There's a lot of in-game footage in the video, which probably will be posted at GameSpot's media page very soon. However, we already have the details for you. Read on for those.

[Update 20 May, 0:45] As expected, the video interview has now been uploaded. You can stream it for free from the Nightlife media page at GameSpot.
 
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946. E3: MaxoidMonkey Blogs [Update]
Written on Thursday 19 May 2005 at 11:09 by ChEeTaH - 0 comments.
MaxoidMonkey is one of the creatures who often can be seen as Maxis representative on the official site. That same MaxoidMonkey is now at the E3, and will be blogging with some updates. In "MaxoidMonkeys E3 Extravaganza" there isn't much to see yet, except the message that MM has arrived in LA. Updates will be posted in the near future though. See the blog to read what MaxoidMonkey has to say. You can go to the same page through the renewed intro at the official site's front page.

[Update 20:30] In the blog Monkey has posted a bit about the first E3 day, during which he visited the EA booth, and checked out Nightlife. He doesn't bring any news, except that he met Evil Knievel and that he'll bring some news regarding the console and handheld versions of The Sims 2 at the end of day 2. The three pictures below were also posted in his blog (click the thumbnails for larger versions).

Maxoid Monkey at E3 Maxoid Monkey at E3 Maxoid Monkey at E3
 

947. E3: Sims 2 Consoles Preview at IGN
Written on Thursday 19 May 2005 at 10:11 by ChEeTaH - 0 comments.
IGN has done more last night, which includes writing a preview of the Sims 2 for the consoles (PS2, XBox, GameCube). They describe features like dating, a downtown area and cars, which seem to be from Nightlife rather than The Sims 2. Other than that, they mention the real options of the game, which include a buy and build mode, creation systems of "food, fashion and music," and a deeper sense of awareness and memory for Sims than on the PC version. Check out the brief preview for what else they have to say.
 

948. E3: TS2 Console Footage - with Sound
Written on Thursday 19 May 2005 at 09:54 by ChEeTaH - 0 comments.
Last night GameSpot posted a Live Stage demo, showing several versions of the Sims 2. The PS2 footage from that video has been cut out and has been posted on GameSpot in five separate videos. Different from the previous video is that these do have in-game sound. The videos are in a somewhat odd order, meaning that number five starts with CAS and the neighborhood view. Then you have to see numbers 1 to 4 in the right order if you want them all in the right way. The first continues the introduction on a lot, and shows the fire being started and extinguished. The second video continues where number one left off, and shows some socialising with puppets and getting something out of the fridge. The third (or actually fourth) video shows how you can create a dish by combining the ingredients from the fridge, followed by the swapping of characters as they are in the shower, watching TV, or eating. Finally, "Gameplay Footage 4" shows a vacuum cleaner being used to do tricks, and a little bit more socialising. All in all there is quite a bit to see. You'll need a GameSpot Basic (free) account to stream the videos, which you can find at the Sims 2 media page.
 

949. E3: IGN Nightlife Preview from E3 Floor
Written on Thursday 19 May 2005 at 09:38 by ChEeTaH - 0 comments.
IGN already posted their impressions of Nightlife from a pre-E3 show. They have now also seen the game on the floor and have posted their preview about it. In it, they start talking about the dating game. It's the biggest new gameplay element of the pack. They describe the situation with Lee picking up on a girl - two girls, in fact - and although he doesn't have much luck with the first, the second doesn't mind. The mini-game really starts when you ask someone on a date, and the date accepts. A meter will show up in the top-right corner of the screen. To fill it, you need to complete wants. Another new interaction to impress your date with is the slow dance social. Someone who has returned in the expansion pack, is Mrs. Crumplebottom. She still lives to criticise any public showings of affection. It won't stop your dates, who can eventually be going home in brand new cars. More detailed is the information that IGN gives about missing the carpool - you can actually come in late at work. For the details, head to the article.
 

950. E3: IGN Hands-on The Sims 2 PSP
Written on Thursday 19 May 2005 at 09:31 by ChEeTaH - 0 comments.
Over the few hours that I slept, a few articles were posted. One of them is at IGN PSP, which has had a hands-on of the Sims 2 on PlayStation Portable. As with other handheld games, the PSP version is set in Strangetown, unveiling some of its mysteries. There are several classic elements of the game, like build/buy mode, but different from the PC version is the direct control feature. As with the GBA version there is a Sanity meter, which streamlines the daily business of your Sim, as well as the story.

In the game, every NPC will have a secret to tell. By interacting with them you'll eventually unlock a social mini-game, in which you have to respond to the body language correctly. This was currently done using a simple system, in which you have to push the button the Sim is leaning in. The game can in the end become quite complex, and it might be harder to play the social game. In the end you'll be busy for a while spending time to reveal the 100 mysteries. As with all other handheld and console versions, you can go online to trade items, but there's no head-to-head gameplay. Technically the PSP version still had some glitches when it comes to framerate, but it's a detailed game. You can read the preview if you want some more precise details.