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MySims Wii Previews
In May EA held its Summer Preview event, showing the press some of the upcoming games that are in development. One of them was MySims for the Wii, which IGN and GameSpy took a look at. Computer and Videogames also managed to play the game after a European producer tour. The result are three new previews of the upcoming Wii game, the second Sims game on the Wii after Pets was released earlier this month. The previews reveal some new gameplay features. Read on to find out.

Reading the preview at IGN Wii, you'll first encounter a very brief introduction to the Sims and Mii's, and how MySims provides characters looking similar to Nintendo's own Mii's. The character creation, discussed first, allows you to create many completely different Sims by just pointing and clicking. Building a house is just as simple: drop down some blocks, throw away the ones you don't like, and just build. The controls feel very good and smooth. Depending on how you act in the world you can shape it: you can be mean or good, either way you'll get essences to use to build items. One of the items you can earn in the game is a crowbar, with which you force yourself a way into the forest. The world is also interactive and controlling your Sims is easy enough to run around and splash in a fountain, for example. More information can be found in the preview.

GameSpy also visited the event in San Francisco's Mezzanine, and calls the game and the Sims in it adorable. The lists of items to cycle through when creating your character is "very, very large." While approachable, it doesn't make it easy to pick the shirt you want like a menu does. GameSpy also explains the different rewards for creating a bed: they got a happy essence, but being mean would have given them an angry essence. In the workshop you can create items, and using the essences decorate them to boost the effect of an object. With the amount of essences available means you can build pretty much any type of object you like. The core of the game is in the quests you do for townspeople, gaining items and finishing more quests with better results. Another complaint is that the game lacks depth for accessibility. See the preview to get the details.

Finally, from the producer tour, there's CVG. They say how there are heaps of creativity in the new Sims spin-off. A first in the franchise is that the game gives you the option of tweaking your Sims' voice. There are six voices, each of which can be pitched as well. You need to build up the town using your creativity. As you do so, new people enter through the town's hotel where you'll meet the new Sims and find out their personality. Every new Sim gives you the building blocks required for you to build them a new fitting home. To improve the looks of the house, you need essences which you get from completing challenges as well as impressing Sims by, for example, blowing bubbles. While the looks seem simple, the characters are full of expression and personality. They also mention that to access the desert, another area near the town, you'll need a pickaxe. The preview has more information, and just like the previous two it has screenshots and to go along with it.
Written at 03:18 on Tuesday, 26 June 2007 by ChEeTaH.


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