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Life of Crime
Introduction

If you want to have get into a career that has different hours nearly every time you get promoted, then the Life of Crime is for you. Only when you're being promoted from Counterfeiter to Smuggler the working hours (9.00-15.00 - 9.00am-3.00pm) won't change. With half of the jobs you'll be working at night, including the top-job Criminal Mastermind (18.00-0.00 - 6.00pm-12.00am). To become such a mastermind, you need quite some skills though, but nothing to the max. 12 Friends are quite many, but you'll need them to get the big cash - §1100 every day. Living a criminal life isn't all a Sim wants either, so your Sim might become a Security consultant (Hacker career) after this career.
1. Pickpocket
"Entry-level two-bit thief--but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of charm is helpful, too, if you are going to distract those marks while you dip into their pockets."

Salary: §140
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Nothing
Mood Change (per hour): Energy: -5%
2. Bagman
"You're a foot soldier for a small-time mobster--making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off."

Salary: §200
Time:23.00-7.00 (11.00pm-7.00am), Carpool arrives at 22.00 (10.00pm).
Requirements: Nothing
Mood Change (per hour): Energy: -4%
3. Bookie
"Make book on the dog track, horse races, and stadium games--where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking so keep those charisma and creativity skills sharp."

Salary: §275
Time:12.00-19.00 (12.00pm-7.00pm), Carpool arrives at 11.00 (11.00am).
Requirements: Body: 2
Mood Change (per hour): Energy: -5%
4. Con Artist
"Run schemes, scams, and swindles--anything to separate a naïve Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others."

Salary: §350
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 2, Charisma: 1, Body: 2, Creativity: 1
Mood Change (per hour): Hunger: -1%, Hygiene: -1%, Energy: -7%, Fun: -1%
5. Getaway Driver
"From two-bit crook to three-bit crook. To succeed as a driver you'll need some strong physical skills, and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are."

Salary: §425
Time: 17.00-1.00 (5.00pm-1.00am), Carpool arrives at 16.00 (4.00pm).
Requirements: Friends: 3, Mechanical: 2, Charisma: 1, Body: 2, Creativity: 2
Mood Change (per hour): Hunger: -1%, Hygiene: -1%, Energy: -5%, Fun: -1%
6. Bank Robber
"Instead of just driving the money away, now you're inside the Sim City First National Bank when it goes down--which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up."

Salary: §530
Time: 15.00-23.00 (3.00pm-11.00pm), Carpool arrives at 14.00 (2.00pm).
Requirements: Friends: 4, Mechanical: 3, Charisma: 2, Body: 3, Logic: 1, Creativity: 2
Mood Change (per hour): Hunger: -1%, Hygiene: -1%, Energy: -6%, Fun: -1%
7. Cat Burglar
"Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy--more can only help."

Salary: §640
Time: 21.00-3.00 (9.00pm-3.00am), Carpool arrives at 20.00 (8.00pm).
Requirements: Friends: 6, Cooking: 1, Mechanical: 3, Charisma: 2, Body: 5, Logic: 2, Creativity: 3
Mood Change (per hour): Hunger: -3%, Hygiene: -3%, Energy: -9%, Fun: -2%, Social: -1%
8. Counterfeiter
"You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better practice your charisma and creativity in case you need to go international."

Salary: §760
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 8, Cooking: 1, Mechanical: 5, Charisma: 2, Body: 5, Logic: 3, Creativity: 5
Mood Change (per hour): Hunger: -3%, Hygiene: -4%, Energy: -9%, Fun: -3%, Social: -2%
9. Smuggler
"Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career."

Salary: §900
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am).
Requirements: Friends: 10, Cooking: 1, Mechanical: 5, Charisma: 5, Body: 6, Logic: 3, Creativity: 6
Mood Change (per hour): Hunger: -4%, Hygiene: -5%, Energy: -10%, Fun: -3%, Social: -3%
10. Criminal Mastermind
"Most men fear you. You run your own mob of thieves and hijackers, and can buy any house on the block. Your front is a respectable Sim City business, and you feel almost above the law."

Salary: §1100
Time: 18.00-0.00 (6.00pm-12.00am), Carpool arrives at 17.00 (5.00pm).
Requirements: Friends: 12, Cooking: 2, Mechanical: 5, Charisma: 7, Body: 6, Logic: 4, Creativity: 8
Mood Change (per hour): Hunger: -5%, Hygiene: -5%, Energy: -11%, Fun: -4%, Social: -4%
Career Change
"After minutes of serious soul-searching you finally decide to go straight. Your second cousin lands you a legitimate position at a major technology corporation. The previous experience you've had with keeping important items well-hidden from prying eyes could be quite useful here. You are now a Security Consultant."
New job: Security Consultant (Hacker career, fifth job)
Written at 01:16 2003n Saturday 19 April 2003 by ChEeTaH.
Last updated at 22:37 2003n Sunday 21 December 2003.

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