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X-Treme Career
Introduction

Your Sim needs to be very active for this career, as it'll always cost a lot of energy. You'll need 11 friends to get to the top, and the Charisma, Body and Creativity skills are the most important - you won't need to train any skill to the max though. You'll make enough money for a living without too much trouble. However, if you want to earn the big cash you shouldn't go for this: it's tiring and in the end doesn't reward as much as some other careers do. Your motives will decrease fast when you're at work. The good thing is working hours are steady. The first change in times is when you get promoted to Treasure Hunter.
1. Daredevil
"You've turned a bar bet into the foundation of an extreme career. In short, you'll try anything--the crazier the better. Swim under the surface of a frozen lake, leap between rooftops with a bicycle, beat a train to a crossing, juggle a chainsaw while whistling "Dixie". Your work day is short, but intense."

Salary: §175
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -5%
2. Bungee Jump Instructor
"The salary stinks--but who ever thought you'd get paid to do this? Body skills are critical here; nutrition and fatigue must be carefully monitored at home. You might invest in home gym equipment as well, to keep in the best shape possible."

Salary: §250
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -5%
3. Whitewater Guide
"You're in charge of the rafts bobbing down the river in Sim Canyon. Hope your body skills are sufficient--to advance here, your paying riders need to have confidence in your strength. Never know when you might have some boat repairs to do, so mechanical aptitude is a plus."

Salary: §325
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 1, Body: 2
Mood Change (per hour): Hygiene: -1%, Energy: -7%
4. Xtreme Circuit Pro
"Snowboards in winter, mountain bikes in spring, kayaks in summer, and skateboards in fall--you have entered the year-round pro circuit. Strategies for winning can be helped by developing your logic skill. Since you're burning mega-calories, learning a few cooking tricks is a good idea too."

Salary: §400
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 2, Mechanical: 1, Body: 4
Mood Change (per hour): Hunger: -1%, Hygiene: -3%, Energy: -8%
5. Bush Pilot
"Piloting that antique plane of yours demands some serious mechanical skills if you're going to safely dive through dense cloud cover and land on dangerous terrain. And you'd better be in great physical condition in case you can't get out the same way you got in. Of course, the danger does yield high pay."

Salary: §475
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 3, Cooking: 1, Mechanical: 2, Body: 4, Logic: 1
Mood Change (per hour): Hunger: -1%, Hygiene: -2%, Energy: -7%, Social: -1%
6. Mountain Climber
"You've become a renowned climber of unscaled peaks, and there's lots of cash to be made by filming your expeditions for television. Mechanical and creativity skills will be important--a failure in your ascent gear or strategy could be devastating."

Salary: §550
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 4, Cooking: 1, Mechanical: 4, Body: 6, Logic: 1
Mood Change (per hour): Hunger: -2%, Hygiene: -5%, Energy: -10%
7. Photojournalist
"Creative skills will help you here. Work time is divided between taking photos and writing articles at the Sim Times newspaper office. You need to make sure you allow enough time to write without social distractions, in order to meet deadlines and collect a nice fat fee. Maybe you should practice charisma. Who knows when you may be called upon to narrate your photos?"

Salary: §650
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 5, Cooking: 1, Mechanical: 5, Charisma: 2, Body: 6, Logic: 1, Creativity: 3
Mood Change (per hour): Hunger: -3%, Hygiene: -4%, Energy: -9%, Fun: -2%
8. Treasure Hunter
"You've moved on to salvaging wrecks off the Sim City coastline. You need friends in the right places to secure all those permits. Hone that creative talent to get an edge in the search."

Salary: §725
Time: 10.00-17.00 (10.00am-5.00pm), Carpool arrives at 9.00 (9.00am)
Requirements: Friends: 7, Cooking: 1, Mechanical: 6, Charisma: 3, Body: 7, Logic: 3, Creativity: 4
Mood Change (per hour): Hunger: -3%, Hygiene: -4%, Energy: -8%, Fun: -2%
9. Grand Prix Driver
"Your latest job involves laying rubber on Sim City's racetracks. It is important that you leave home in a good mood, with high spirits--you'll drive your best race that way. Playing an Electronic Arts racing game on your home computer might sharpen your reflexes too."

Salary: §825
Time: 10.00-16.00 (10.00am-4.00pm), Carpool arrives at 9.00 (9.00am)
Requirements: Friends: 9, Cooking: 1, Mechanical: 6, Charisma: 5, Body: 7, Logic: 5, Creativity: 7
Mood Change (per hour): Hunger: -4%, Hygiene: -5%, Energy: -10%, Social: -1%
10. International Spy
"You've become a "secret agent" on assignment for your government in Sim City. To survive in this highly lucrative business, you must keep yourself in top mental and physical condition. Spies are also quite irresistible--which can cause a lot of problems with your mate."

Salary: §925
Time: 11.00-17.00 (11.00am-5.00pm), Carpool arrives at 10.00 (10.00am)
Requirements: Friends: 11, Cooking: 2, Mechanical: 6, Charisma: 8, Body: 8, Logic: 6, Creativity: 9
Mood Change (per hour): Hunger: -5%, Hygiene: -5%, Energy: -11%, Fun: -3%, Social: -2%
Career Change
"Duty calls. The military is in dire need of a counter-intelligence officer of your caliber. Your transfer to the military will be effective immediately."
New Job: Counter Intelligence (Military Career, fifth job)
Written at 01:16 2003n Saturday 19 April 2003 by ChEeTaH.
Last updated at 22:37 2003n Sunday 21 December 2003.

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