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Open for Business Patch Released
Last week we already mentioned that the first patch for Open for Business could be expected this week. Maxis has made it come true, by releasing it earlier today. A lot of problems - but probably not all of them - have been fixed. They include the final exam bug, lots being deleted under certain circumstances, problems that could turn up after uninstalling Nightlife, and Sims getting stuck on owned community lot. A third Nightlife patch, to solve the final exam bug, has not been released along with this one. A summary of the most important fixes can be found below, but you can also go right to the update page to see the complete list, and to download the patch.
  • Sims with final and class at the same time will no longer always miss final.
  • Game will no longer lock out when traveling to a community lot from home in a car.
  • Player is now reimbursed when using the “Move to Lots and Houses Bin” Tool on a business lot.
  • Tilt, Spin, and Wobble will always restock properly.
  • Servo’s Do Chores function will no longer override the Free Will off setting.
  • Visiting Sims will no longer get stuck after drinking lemonade.
  • Bug preventing player from sometimes leaving owned community lot fixed.
  • Fixed exploit that allowed players to receive aspiration point refund after using aspiration rewards.
  • Asking fifth person to join water wiggler no longer affects gameplay.
  • Social bunny can no longer be killed.
  • Prevented a crash that could occur when a Sim tried to restock an object from their shopping cart.
  • Open for Business toddler hair styles now appear in Bodyshop.
  • The game will no longer load indefinitely on lots that contained ReNuYuSenso Orbs prior to installing Open For Business.
  • Removed Call Taxi option on Secret Society lots.
  • The “New Wave” and “Shopping” wall speakers will now retain their proper music type after transitioning between lots (instead of reverting to Techno).
  • Added Open for Business icon to skins uploaded to the community website.
  • Fixed a timing issue where saving a lot just as a Sim is about to go home could render the Sim stuck on the lot indefinitely.
  • Sims will no longer get stuck on an owned community lot when traveling to lot in an owned vehicle.
  • Players will no longer be locked out of live mode upon returning to occupied owned community lot.
  • Deleting an employee work outfit and exiting lot without saving will no longer cause lots to disappear upon returning.
The actual list is far longer; 47 fixes have been made in total. If you have Open for Business, downloading and installing the patch is recommended.

Written at 00:19 on Wednesday, 22 March 2006 by ChEeTaH.

2 Comments
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Written at 00:47 on Friday, 24 March 2006 by Neil Jones (NKTP)
Amazing how they classify the slaughtering of the Social Bunny as a bug, yet decide that the timeout for queue actions is more than long enough when it clearly hasn't been ever since the game was first released!

Written at 21:06 on Sunday, 2 April 2006 by Andy (TSZ) (Andy)
Agreed. Queue timeouts are way too short. However, although the idea of killing off Social Bunnies sounds like fun, I feel that they should be as immortal as the Grim Reaper himself.
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