90,988,106 visitors since 2 February 2002 

Lucy's Mail: Bloopers
This week's mail from Lucy is full of bloopers. During the development of the Sims 2, there have been many bugs (which won't be in the final version). And besides the ones causing severe headaches and costing a lot of coffee and aspirins, there are the fun ones. The last group of course raises a few laughs, and thanks to Lucy you can now laugh along as well. Included are several screenshots, and a 3.7 Mb AVI movie (7 seconds) to show some bloopers which occured during the development. To download the movie, click here. For the screenshots, see inside (the read more part).

"Greetings, Sims fans:

"The blooper reel is a long-standing tradition of TV and Film. A serious actor might spectacularly flub his lines, or a boom mic might drop on someone's head. The cast and crew all get a hearty chuckle for a few moments, and then it's back to business as usual. Any production is going to encounter their fair share of gaffes, and some of these prove to be so compelling that they're often compiled and tacked on to the closing credits to give the audience a few additional laughs and a look at the lighter side of the process.

"Videogames these days are hardly different.

"The process of creating a video game is a long and arduous journey, filled with its fair share of aggravation, frustration, and headaches. But the great thing about creating a thoroughly modern video game like The Sims 2, apart from being able to play it when all's said and done, is that the technology behind it has become so complex that truly bizarre and hilarious things can happen in the game when even the tiniest of things go wrong. Usually, when we encounter bugs in the game, it's no fun at all. The game grinds to a halt, or crashes, and we all pop a couple of aspirin, roll up our sleeves, grab our caffeinated beverage of choice and prepare for the hard slog necessary to fix the problem, but occasionally the results surprise us all. Throughout this process, we've been constantly compiling and playing new builds of the game, and especially early on in the process, they would each have their own set of quirks – their own "flavor". Different builds, if they break just so, can put a smile on the face of the whole team. The team member who makes the discovery will take a snapshot of the screen and it gets passed around, to the momentary delight of everyone else. Then we all grimly set about finding, and squashing the buggy culprit.

"Sometimes you get a double-decker blooper, like this one, which caused some traffic problems for this hapless bus driver. Fortunately, the students he was ferrying to school will make excellent eyewitnesses, due to their unobstructed view of the whole incident.
Find Location for Bus Bug
"Sometimes problems will pop up that muck about with the collision detection in the game, and Sims stop interacting with their world in believable ways. This Sim has found a novel way to determine whether or not the fridge light stays on once the door is closed.
Does the Light stay on?
"The Sims has always been on the cutting edge of allowing players to create worlds where they can let their inner self shine, but this is just ridiculous!
Mirror Mirror...
"This one is creepy. Just. Plain. Creepy.
Headless baby
"Here's what happens when a rogue software engineer has other plans for that quiet, romantic hot-air-balloon ride for two that you had planned.
The Great Balloon Race
"Did your Momma ever say to that you've got a head like a hole?
Head like a Hole
"And here's a few more just to show you what other sorts of code-based bloopers we've seen along the way.
So Playful Monkey Lady CaSIE (Body Shop) bug
"Get a good look, people! This is the only place you'll be seeing bloopers, 'cause they definitely won't be in the game! Our code is now as tight as a...err...very, very tight thing, and all the laughs in the game are completely intentional. And hey, if we're willing to share our past mistakes with you, then not only must we be pretty close to finished with the game, we must also be utterly confident that the game-play experience found in The Sims 2 is going to provide you with the best people simulator that money can buy.

"Can't wait for you to see for yourself!"
Lucy Bradshaw
"Sims 2 Executive Producer"

Written at 15:25 on Saturday, 21 August 2004 by ChEeTaH.


Post a comment
Only members can post comments. If you are registered, login here. You can register for free here.

Type your comment here:

These HTML tags are allowed in comments: <b> (bold), <i> (italic), <u> (underlined), <a> (link), <img> (image), <p> (paragraph), <br> (line-break), <center> (center text), <quote> (quotation). Only <a> and <img> tags allow extra properties.