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Law Enforcement
Introduction

Become the hero of SimCity by entering this career. The starting salary is nice (§240, and without needing anything you can be promoted and get §320 every day), but unfortunately it won't get too much more (§700 in the end). Requirements to get the tob job are quite high too, so it's wise to use this career to start off and earn some initial money for your family. Once you have built up some skills and have some friends, you can switch to a different career and earn more. In the whole career there are 3 nighttime jobs, including the first one (Security guard). Once you're at the top of this career, your Sim might want to become a TV Star in the Entertainment career.
1. Security Guard
"A badge, a gun...and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope."

Salary: §240
Time: 0.00-6.00 (12.00am-6.00am), Carpool arrives at 23.00 (11.00pm)
Requirements: Nothing
Mood Change (per hour): Energy: -5%
2. Cadet
"You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job."

Salary: §320
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -5%
3. Patrolman/Patrolwoman
"You're riding the mean streets of Sim City in a squad car--dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your mechanical skills so you can be considered for a shield."

Salary: §380
Time: 17.00-1.00 (5.00pm-1.00am), Carpool arrives at 16.00 (4.00pm)
Requirements: Body: 2
Mood Change (per hour): Energy: -4%
4. Desk Sergeant
"A break from the mean streets, and a promotion with pay hike...but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and mechanical skills and you may be out on the street in a much more interesting job..."

Salary: §440
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 1, Mechanical: 2, Body: 2
Mood Change (per hour): Hunger: -1%, Hygiene: -1%, Energy: -7%, Fun: -1%
5. Vice Squad
"You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion."

Salary: §490
Time: 22.00-4.00 (10.00pm-4.00am), Carpool arrives at 21.00 (9.00pm)
Requirements: Friends: 2, Mechanical: 3, Body: 4
Mood Change (per hour): Hunger: -1%, Hygiene: -2%, Energy: -7%, Fun: -1%
6. Detective
"You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Charisma also comes into play, if suspects and informants are to help you close cases and step up the departmental ladder."

Salary: §540
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 4, Cooking: 1, Mechanical: 3, Charisma: 1, Body: 5, Logic: 1
Mood Change (per hour): Hunger: -2%, Hygiene: -3%, Energy: -8%, Fun: -2%
7. Lieutenant
"Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of Sim City crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance."

Salary: §590
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 6, Cooking: 1, Mechanical: 3, Charisma: 2, Body: 5, Logic: 3, Creativity: 1
Mood Change (per hour): Hunger: -3%, Hygiene: -4%, Energy: -9%, Fun: -2%
8. SWAT Team Leader
"An elite job with a good bonus in the form of "danger pay." But you've got to be very smart and creative to be successful. Make sure you're making friends in high places."

Salary: §625
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 8, Cooking: 1, Mechanical: 4, Charisma: 3, Body: 6, Logic: 5, Creativity: 1
Mood Change (per hour): Hunger: -3%, Hygiene: -5%, Energy: -9%, Fun: -3%
9. Police Chief
"You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in Sim City. What more can you possibly do to protect the citizens of Sim City?"

Salary: §650
Time: 9.00-17.00 (9.00am-5.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 10, Cooking: 1, Mechanical: 4, Charisma: 4, Body: 7, Logic: 7, Creativity: 3
Mood Change (per hour): Hunger: -3%, Hygiene: -4%, Energy: -7%, Fun: -2%
10. Captain Hero
"Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With his massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law."

Salary: §700
Time: 10.00-16.00 (10.00am-4.00pm), Carpool arrives at 9.00 (9.00am)
Requirements: Friends: 12, Cooking: 1, Mechanical: 4, Charisma: 6, Body: 7, Logic: 10, Creativity: 5
Mood Change (per hour): Hunger: -3%, Comfort: -13%, Hygiene: -7%, Bladder: -4%, Energy: -10%
Career Change
"Your daring exploits have made you famous throughout the city. You have been offered the staring role in a new action-adventure TV series, "The Adventures of Captain Hero." Show business calls so you switch to a career in entertainment."
New job: TV Star (Entertainment career, seventh job)
Written at 01:16 2003n Saturday 19 April 2003 by ChEeTaH.
Last updated at 22:37 2003n Sunday 21 December 2003.

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