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Business
Introduction

Choose this career track if you want your sim to have regular hours. It always starts at 9.00, and ends at either 15.00 (3.00pm), 16.00 (4.00pm) or 17.00 (5.00pm). You'll be working your way up from mailroom clerk to a business tycoon. After that, there's a chance your Sim will become burnt out and he'll have to switch to the Pro Athlete career track.
1. Mailroom Clerk
"Minimum wage, but you're on the ground floor of one of Sim City's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls--maybe some sharp-eyed company officer will consider you for a kick upstairs."

Salary: §120
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -5%
2. Executive Assistant
"Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. If you work on your mechanical skill, you might be able to repair that infernal copy machine the next time it breaks. Now THAT would make your boss notice you."

Salary: §180
Time: 9.00-16.00 (9.00am-4.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Nothing
Mood Change (per hour): Energy: -4%
3. Field Sales Rep
"Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts, and you'll be ripe for a promotion to an office without wheels."

Salary: §250
Time: 9.00-16.00 (9.00am-4.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Mechanical: 2
Mood Change (per hour): Energy: -5%
4. Junior Executive
"Now you have your own grunt to boot around, a personal cubicle, and a nice salary--but it's still a long walk down that hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed."

Salary: §320
Time: 9.00-16.00 (9.00am-4.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 1, Mechanical: 2, Charisma: 2
Mood Change (per hour): Hunger: -1%, Hygiene: -1%, Energy: -6%, Fun: -1%
5. Executive
"You have your own Junior Executive and an actual office, with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups."

Salary: §400
Time: 9.00-16.00 (9.00am-4.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 3, Mechanical: 2, Charisma: 2, Logic: 2
Mood Change (per hour): Hunger: -1%, Hygiene: -2%, Energy: -6%, Fun: -1%
6. Senior Manager
"Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to improve if you expect to close any deals from now on so a little more work in the body department would not be a bad idea."

Salary: §520
Time: 9.00-16.00 (9.00am-4.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 6, Mechanical: 2, Charisma: 3, Logic: 3, Creativity: 2
Mood Change (per hour): Hunger: -2%, Hygiene: -2%, Energy: -7%, Fun: -1%
7. Vice President
"The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and make lots of friends. You never know when you'll need them.

Salary: §660
Time: 9.00-17.00 (9.00am-5.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 8, Mechanical: 2, Charisma: 4, Body: 2, Logic: 4, Creativity: 2
Mood Change (per hour): Hunger: -2%, Hygiene: -3%, Energy: -6%, Fun: -2%
8. President
"The company sends a town car to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing and you're feeling smart and powerful. But there's a downside as well. More stress, and some of your neighbors may resent your success. (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...)"

Salary: §800
Time: 9.00-17.00 (9.00am-5.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 10, Mechanical: 2, Charisma: 5, Body: 2, Logic: 6, Creativity: 3
Mood Change (per hour): Hunger: -2%, Hygiene: -3%, Energy: -7%, Fun: -2%
9. CEO
"Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with the needs of mate, children, and friends? Social responsibilities are peaking--it might be time to move up to a bigger house, to better entertain bigwigs."

Salary: §950
Time: 9.00-16.00 (9.00am-4.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 12, Mechanical: 2, Charisma: 6, Body: 2, Logic: 7, Creativity: 5
Mood Change (per hour): Hunger: -3%, Hygiene: -5%, Energy: -8%, Fun: -3%
10. Business Tycoon
"You're a corporate raider and mogul, heading a world wide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, doesn't it feel good to bask in the glow of success."

Salary: §1200
Time: 9.00-15.00 (9.00am-3.00pm), Carpool arrives at 8.00 (8.00am)
Requirements: Friends: 14, Mechanical: 2, Charisma: 8, Body: 2, Logic: 9, Creativity: 6
Mood Change (per hour): Hunger: -5%, Hygiene: -6%, Energy: -11%, Fun: -4%
Career change
"You've become totally burnt out on the fast track. A flash of inspiration leads you to leave the world of business and pursue a new career in sports. All those days on the golf course will finally pay off. The local team offers you a position as an All-Star on their team and you accept."
New job: All-star (Pro-Athlete career, fifth job)
Written at 01:16 2003n Saturday 19 April 2003 by ChEeTaH.
Last updated at 22:37 2003n Sunday 21 December 2003.

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