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The Sims 2 Designer Diary #4
GameSpot has been active today, and besides posting Bustin' Out and Makin' Magic screenshots, they've also posted part 4 of the Designer Diary of The Sims 2. This time they tell us how objects are developed and how much detail is needed for them. There are two examples of dialogs during Brainstorm Sessions: one for Sims jumping and bouncing on a couch, and another one is about a toilet:
"Believe it or not, we have to decide with each object whether or not we need it and what its purpose is. The toilet is kind of a no-brainer. Sims have this thing called a "bladder motive," and it's got to be taken care of. Now, anyone who has played The Sims knows that sims are perfectly happy using the floor, but I think we'd all prefer they didn't, so the toilet is an obvious choice."
They also tell us why they decided that Sims can't juggle with babies. This part of the designer diaries is quite a bit different from the previous issues, as it's not one person talking but a 'regular' article, showing the work as it happens at Maxis. To read it, and I personally recommend doing so, click here. It comes with a few new screenshots as well.

Written at 19:04 on Friday, 24 October 2003 by ChEeTaH.


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